π¨ IMPORTANT NOTICE
The rope system (creation & functionality) included in this resource is closed source β this only applies to one client-side file.
Everything else is completely open source and available for you to view, modify, and extend as needed.
π Bonus
Buying this resource includes free access to Fishing V1!
π£ Realistic Fishing Script for FiveM
Experience the most immersive and advanced fishing system in FiveM!
From lifelike casting mechanics to competitive tournaments, this script is packed with features that bring the world of fishing to life.
π§© Framework Support: Compatible with all frameworks supported by BL Bridge
π¬ Preview & Docs
β V1 Features
π£ Realistic Mechanics
Dynamic rope system with smooth casting/retrieving animations
Fully synced multiplayer fishing experience
πͺ Customizable Equipment
Editable rod, hook, and bait models
Add bait types like minnows, cut bait, or worms to attract specific fish
π Bait Gathering
Players collect bait interactively from the world
Encourages exploration and engagement
πΆ Selling & Delivery Missions
Sell fish or deliver them for extra rewards
Configurable mission items and payouts
ποΈ Surprise Catches
Chance to pull unexpected items β from junk to rare treasures!
π₯ Campfire Feature
Optional immersive campfire setup for fishing spots
βοΈ Highly Configurable
Adjust catch chances, fish types, rewards, item names, and more
π V2 Features
π‘οΈ Entities & Statebag Security Modes
Entities Strict Mode: Avoid networked entity limits by disabling entity creation
Statebag Strict Mode: No client-side state setting = better protection
π§΅ Rope Strength Levels
Each rope tier supports a max fish weight (in kg, configurable)
Weak ropes risk snapping with heavier fish
3 default rope tiers included β easily expandable
βοΈ Dynamic Fish Weight System
Fish weight is saved as metadata
Sell price scales based on fish weight
Fully configurable economy
π Fishing Zones
Define specific zones where only certain fish can be caught
Adds strategy and exploration to fishing
π Object or Ped-Based Fish
In V1, fish were ped-based only
In V2, you can now use either peds or objects for caught fish
Great for performance optimization and visual variety
π Tournament Mode
Schedule fishing competitions
Track the fastest player to catch the most fish
Customizable rewards